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System shock remake comparison
System shock remake comparison













system shock remake comparison

But we all believed very strongly in Looking Glass’s direction, and were proud that we were taking games to a more cerebral and story-rich place. There was, to my recollection, a vague sense of fatalism about the parallel tracks the two companies were taking, since it was clear early on that id’s approach, which needed much less player education and which ran on adrenaline rather than planning and immersion, was more likely to be commercially successful. We were trying something more difficult and nuanced, we still had a lot of respect for the simplicity and focus of games. We wanted to build game environments that reacted to player’s decisions, that behaved in natural ways, and where players had more verbs than simply “shoot.” DOOM was not an influence on System Shock.

system shock remake comparison

We approached games as immersive simulations.















System shock remake comparison